The Dimraeth classes available at the September 15 Early Access launch are Shadow, Mage and Brawler. The playable races are Elf, Minotaur and Human. Choose a race and a class together to shape your archetype, skill tree and playstyle.
Early Access launch roster, checked September 16, 2026. Race descriptions explain identity; they are not hidden-stat or balance claims.

On this page ⌄
The playable launch roster
What a race changes—and what a class adds
Race and class are separate choices that combine into an archetype. Steam describes each pairing as having its own skill tree and playstyle. Racial identity therefore does not amount to choosing a class twice: it is part of the combination that determines the character’s available progression.
[3]| Race | Official description and its limits |
|---|---|
| Minotaur | Bull-headed, horned beings described as physically imposing, intelligent and strategic. Those lore descriptions do not establish starting damage or health values. |
| Elf | The official site uses an elf mastering magic as an example of build freedom. It is not a restriction requiring every elf to use a magic class. |
| Human | An adaptable, resourceful people in the official setting. The launch announcement confirms Human as a playable race. |
The website uses “Magician” in a class description, while the launch announcement calls the playable class “Mage.” This guide uses the launch name. The official Magician description emphasizes elemental magic alongside weapon strikes; the Brawler description emphasizes close-range combat. Shadow is confirmed in the launch roster, but those older website examples are not a complete Shadow ability sheet.
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Choosing a starting character
- Start with the race and class combination whose available skills suit the way you want to fight. Inspect the actual skill descriptions rather than treating a race’s lore as a numerical bonus.
- Separate learning requirements from combat costs when you consider spells. Steam states that universal spellbooks have attribute requirements; meeting those requirements is part of planning a build.
- Compare the combination’s progression options before assuming that a familiar role label explains its whole kit. Race and class both contribute to the finished archetype.