The Dimraeth classes available at the September 15 Early Access launch are Shadow, Mage and Brawler. The playable races are Elf, Minotaur and Human. Choose a race and a class together to shape your archetype, skill tree and playstyle.

Early Access launch roster, checked September 16, 2026. Race descriptions explain identity; they are not hidden-stat or balance claims.

Dimraeth character performing a glowing attack in a wooded clearing.
A combat scene from the Steam screenshot gallery. View full image ↗
On this page

The playable launch roster

ChoiceCurrent options
RaceElf · Minotaur · Human
ClassShadow · Mage · Brawler
[1][2]

Mudtek’s launch announcement explicitly names this roster. The wider eight-race, six-class wording on the website and Steam marketing describes the broader roster vision, rather than a list of everything selectable at launch.

[1][2]

What a race changes—and what a class adds

Race and class are separate choices that combine into an archetype. Steam describes each pairing as having its own skill tree and playstyle. Racial identity therefore does not amount to choosing a class twice: it is part of the combination that determines the character’s available progression.

[3]
RaceOfficial description and its limits
MinotaurBull-headed, horned beings described as physically imposing, intelligent and strategic. Those lore descriptions do not establish starting damage or health values.
ElfThe official site uses an elf mastering magic as an example of build freedom. It is not a restriction requiring every elf to use a magic class.
HumanAn adaptable, resourceful people in the official setting. The launch announcement confirms Human as a playable race.
[4][1]

The website uses “Magician” in a class description, while the launch announcement calls the playable class “Mage.” This guide uses the launch name. The official Magician description emphasizes elemental magic alongside weapon strikes; the Brawler description emphasizes close-range combat. Shadow is confirmed in the launch roster, but those older website examples are not a complete Shadow ability sheet.

[4][1]
Dimraeth skill tree displaying connected nodes across several branching paths.
The branching skill-tree interface in a Steam promotional screenshot. Node values may change between versions. View full image ↗

Choosing a starting character

  • Start with the race and class combination whose available skills suit the way you want to fight. Inspect the actual skill descriptions rather than treating a race’s lore as a numerical bonus.
  • Separate learning requirements from combat costs when you consider spells. Steam states that universal spellbooks have attribute requirements; meeting those requirements is part of planning a build.
  • Compare the combination’s progression options before assuming that a familiar role label explains its whole kit. Race and class both contribute to the finished archetype.
[3][4]

There is no tested class ranking on this site. The supported information explains how the choices fit together; it does not establish that a particular race/class pairing is the strongest, easiest or required for solo play. Solo and online co-op are both supported.

[5][3]

The larger roster is a future scope

The marketed eight races and six classes produce 48 possible pairings in the broader design. Keep that number separate from the three-race, three-class launch list. Additional names mentioned in community discussions are not presented here as currently playable choices.

[2][1]

For exact starting attributes and racial passives, compare the current character-creation tooltips. The official roster announcement names the available choices without providing a complete starting-stat sheet.

[1][4]