The current Early Access route runs from the opening Lost Caverns and Earlwood Village into Wildwood, through the goblin storyline and Goblin King, then across the Throne Path and Forest Path to Forest King Aelwynor. This walkthrough organizes the named progression signals and the optional systems that can distract from them.
Official Early Access structure plus dated third-party walkthrough observations reviewed September 16, 2026. Named route signals are attributed to their sources and can change during Early Access.

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The current story spine
Steam confirms the Early Access adventure loop: explore Mirkea, complete quests, recruit allies, gather resources and return home to craft, cook and improve the stronghold. The route details below add the named Wildwood transitions reported by dated third-party Early Access guides.
[1][2][3]| Story stage | Progression signal or destination |
|---|---|
| Opening | The Lost Caverns → Earlwood Village → Wildwood Forest. |
| Wildwood entry | Search for the Northern Crossing helps solve the Lost Child approach. |
| Goblin chain | Find the Goblin Hideout changes to Clear the Raid once the hideout has been reached. |
| Goblin finale | Hoard King’s Fall leads to collecting Tamsin’s explosive, then the Goblin King. |
| Throne route | Opening the Throne Path tracks Clear the Way, Keys of Bark and Stone, and Light the Wayfinder Line. |
| Final Wildwood push | Crown of Thorns leads to Unlock the Door and Confront the Forest King, followed by Forest Path. |
| Current story endpoint | Forest King Aelwynor; afterward the emphasis shifts to Deeds, companions, Sanctum, relationships and build work. |
Start in the Lost Caverns, Earlwood and Wildwood
- Follow the opening objectives from The Lost Caverns to Earlwood Village, then use the official story markers to enter Wildwood Forest.
- Treat Earlwood as a preparation and quest hub: restock, use available facilities and finish a nearby task when it solves a clear progression or resource problem.
- Once Wildwood opens, track the named story transition rather than trying to clear every event, bounty or NPC request on the map.
Use Northern Crossing to reach the Lost Child
The third-party Wildwood guide reports that Find the Lost Child of the Forest can look close on the map while the surrounding terrain blocks a direct approach. Search for the Northern Crossing is the useful navigation clue: it provides the route into the enclosed section.
[3]- If the Lost Child marker is nearby but walls, ridges or closed terrain keep turning you away, stop searching for an extra combat trigger.
- Follow the approach indicated by Northern Crossing and enter the enclosed area from that side.
- Speak to the Lost Boy and complete the local interaction, then return to the wider forest objectives.
This is a route observation from a third-party Early Access guide, not a coordinate map or an official universal path. Terrain and objective wording may change.
[3]Separate story objectives from useful detours
| Activity | How to treat it while the story is moving |
|---|---|
| Main quest | Follow the named objective when it controls access to the next region or story transition. |
| Side quest or NPC request | Do it when it provides a useful relationship, facility, recipe or reward; it is not automatically a story prerequisite. |
| Dynamic event | Use it for XP, materials or a build breakpoint when the detour has a clear purpose. |
| Bounty or Deed | Use it for a targeted material, repeat encounter or power check; it does not replace an unresolved story gate. |
The practical test is simple: if the quest log is busy but a named story objective is available, follow that objective until the route changes. If ordinary enemies are draining healing, change the build or preparation; if only the destination is unclear, more farming will not solve the navigation problem.
[3][2][7]Find the Goblin Hideout and read the state change
Find the Goblin Hideout is a navigation step inside Wildwood. The route guide points to Wildwood Center and warns that the Wildwood Caverns turn can look like the right entrance. The important confirmation is the quest state: when the objective changes to Clear the Raid, the hideout has already been found.
[3]- Use the Wildwood Center approach instead of assuming the nearest cave marker is the entrance.
- Treat Wildwood Caverns as a possible false lead when the terrain keeps sending you back.
- Once the tracker reads Clear the Raid, stop retracing the search route and complete the raid stage.
- Continue the goblin chain toward the explosives objective and the Goblin King.
Finish the goblin chain, then return to the forest route
Hoard King’s Fall is the clearest signal that the Goblin King encounter is close. The dated boss guide reports the next objective as collecting Tamsin’s explosive from the camp. After the fight, return to Corin; the campaign continues deeper into Wildwood.
[4]Open the Throne Path with three named requirements
Opening the Throne Path is easier to diagnose because its tracker names three requirements rather than asking for general map completion: Clear the Way, Keys of Bark and Stone, and Light the Wayfinder Line. Focus on whichever of those remains incomplete.
[3]- Read the three objective names in the tracker and identify the unresolved one.
- Follow that objective’s route and finish its interaction or combat step before clearing unrelated Wildwood icons.
- If all three appear complete but the route has not advanced, revisit the corresponding quest handoff instead of assuming another level or bounty is required.
The captured route source gives the objective names and progression role, but not a coordinate-by-coordinate map or a complete UI transcript for every handoff.
[3]Crown of Thorns, Forest Path and the Forest King
After the Throne Path requirements, Crown of Thorns marks the final Wildwood push. The reported immediate objective is Unlock the Door — Unlock the path to the Forest King, followed by Confront the Forest King. Forest Path is the sustained approach to Aelwynor rather than another optional map-clearing phase.
[3][5]- Complete the Crown of Thorns requirements and confirm that the objective points to the Forest King.
- Return to the Sanctum once for a deliberate reset: restore healing, check Nourishment, make affordable upgrades and clear unnecessary inventory weight.
- Use the Forest Path as a readiness test. If ordinary enemies consume most of the available healing before the arena, address the build or return to prepare again.
- Enter the Forest King encounter when the route is solved and use the boss-specific preparation and combat guidance on the Boss Guide page.
What to do after Forest King
The Forest King guide reports that defeating Aelwynor ends the current linear Early Access story route. The character can continue with side quests, NPC relationships, Sanctum improvements, build refinement, companion development and repeatable Deeds. There is no need to search Wildwood for another hidden mandatory marker in that current route.
[5][2]- Use Deeds and Bounties for repeat encounters or targeted boss materials.
- Improve the Sanctum and recruited allies when a facility solves a real supply or progression problem.
- Level or change a pet when its ability supports the build’s next weakness.
- Return to unfinished relationship and side-quest content after the linear route no longer dictates one destination.
When a focused route page is more useful
| Topic | Why it deserves a focused answer |
|---|---|
| Goblin Hideout | The main failure is route direction and the Find the Goblin Hideout → Clear the Raid state change. |
| Goblin King | Unlock cue, arena pressure, attack windows, adds and the Corin handoff need more combat detail. |
| Forest King | Poison, floor hazards, the Fey add, recovery decisions and final rewards are encounter-specific. |
| Deeds and Bounties | Repeatable levels and material farming belong after the main route, rather than inside every story step. |